Course Brief

  • to provide students with an in-depth knowledge of how users interact with products and how we can design better interactive systems;
  • to enable students to gain an appreciation of established design principles and methodologies to solve interaction design problems;
  • to provide a comprehension of how complex multimedia systems can be designed and implemented.

  • This course is offered in 60 hours

By the end of this course students will be able to:

  • demonstrate a critically level of comprehension of the nature of cognitive psychology and how it influences the ways in which users interact with computer systems;
  • use established design principles and methodologies to solve interaction design problems;
  • develop multimedia applications which incorporate the critical selection and use of advanced interaction design techniques;
  • demonstrate the synthesis of theory and application;
  • demonstrate a critical evaluation of current issues in Interaction Design.

Ethical, Legal, Social & Professional Issues:
The student will

  • understand and apply the ethical and social implications of accessibility policies and legal standards;
  • understand and apply professional standards and codes of conduct;
  • gain an understanding of the external factors which may impact on the work of the Interaction Designer including accepting responsibility for work which affects the well-being of society, environmental, economic and commercial factors and globalization.

Personal and Professional Skills:
The student will:

  • develop high level cognitive skills with respect to relating theoretical concepts to practical implementations;
  • develop high level key transferable skills in, problem solving and decision making; communication skills; working with others and working to deadlines;
  • present work in a variety of ways e.g. report writing and demonstrations.

Usability engineering and evaluation: interaction design and evaluation methodologies; architectures; input/output modes and devices; construction skills; interaction styles; metaphors and conceptual models; standards, guidelines, principles, and theories; accessibility.
User models: cognition; human psychology and actions; ergonomics; human-information processing.
Human-computer applications: including virtual and connected environments (inc. mobile); games; visualisation; multimedia; affective computing; systems for users with special needs.

Coursework – 100%