- to provide students with an in-depth knowledge of how users interact with products and how we can design better interactive systems;
- to enable students to gain an appreciation of established design principles and methodologies to solve interaction design problems;
- to provide a comprehension of how complex multimedia systems can be designed and implemented.
- This course is offered in 60 hours
By the end of this course students will be able to:
- demonstrate a critically level of comprehension of the nature of cognitive psychology and how it influences the ways in which users interact with computer systems;
- use established design principles and methodologies to solve interaction design problems;
- develop multimedia applications which incorporate the critical selection and use of advanced interaction design techniques;
- demonstrate the synthesis of theory and application;
- demonstrate a critical evaluation of current issues in Interaction Design.
Ethical, Legal, Social & Professional Issues:
The student will
- understand and apply the ethical and social implications of accessibility policies and legal standards;
- understand and apply professional standards and codes of conduct;
- gain an understanding of the external factors which may impact on the work of the Interaction Designer including accepting responsibility for work which affects the well-being of society, environmental, economic and commercial factors and globalization.
Personal and Professional Skills:
The student will:
- develop high level cognitive skills with respect to relating theoretical concepts to practical implementations;
- develop high level key transferable skills in, problem solving and decision making; communication skills; working with others and working to deadlines;
- present work in a variety of ways e.g. report writing and demonstrations.
Usability engineering and evaluation: interaction design and evaluation methodologies; architectures; input/output modes and devices; construction skills; interaction styles; metaphors and conceptual models; standards, guidelines, principles, and theories; accessibility.
User models: cognition; human psychology and actions; ergonomics; human-information processing.
Human-computer applications: including virtual and connected environments (inc. mobile); games; visualisation; multimedia; affective computing; systems for users with special needs.
Coursework – 100%
- Computing and Information Systems Top-up degree
The University of Greenwich BSc Computing and Information Systems top-up degree, is professionally accredited by the British Computer Society (BCS), the Chartered Engineering Institution for Information Systems Engineering, and the Accreditation Council of Trinidad and Tobago.
This IT degree aims to bridge the gap between academia and industry. The courses have been designed in conjunction with both the local and international industry; and are continually monitored to ensure they match the needs of this exciting but fast changing industry.
It is an excellent programme for Associate Degree, Advanced Diploma or Higher National Diploma holders who are ready to earn a bachelors degree in the field of Information Technology.
The assessment criteria is predominantly assignment based, providing many real life problems which require solutions. Graduating students often tend to create a portfolio of work which proves to be a valuable asset.
In order to obtain the BSc. (Hons) Computing and Information Systems degree, students will pursue -
At SBCS we focus on -
- Producing graduates who are capable of thinking critically, creatively and ethically.
- Graduates who are team players with the ability to communicate persuasively.
- Read what some of our graduates have to say.
Highlights at a glance -
- Final Year (Top-up)
- Accredited by the British Computer Society (Global Recognition and Portability)
- Multiple Modes of Delivery (Full/Part Time)
- Multiple Campuses
- Expert Lecturers