- to provide students with an in-depth knowledge of how users interact with products and how we can design better interactive systems;
- to enable students to gain an appreciation of established design principles and methodologies to solve interaction design problems;
- to provide a comprehension of how complex multimedia systems can be designed and implemented.
- This course is offered in 60 hours
By the end of this course students will be able to:
- demonstrate a critically level of comprehension of the nature of cognitive psychology and how it influences the ways in which users interact with computer systems;
- use established design principles and methodologies to solve interaction design problems;
- develop multimedia applications which incorporate the critical selection and use of advanced interaction design techniques;
- demonstrate the synthesis of theory and application;
- demonstrate a critical evaluation of current issues in Interaction Design.
Ethical, Legal, Social & Professional Issues:
The student will
- understand and apply the ethical and social implications of accessibility policies and legal standards;
- understand and apply professional standards and codes of conduct;
- gain an understanding of the external factors which may impact on the work of the Interaction Designer including accepting responsibility for work which affects the well-being of society, environmental, economic and commercial factors and globalization.
Personal and Professional Skills:
The student will:
- develop high level cognitive skills with respect to relating theoretical concepts to practical implementations;
- develop high level key transferable skills in, problem solving and decision making; communication skills; working with others and working to deadlines;
- present work in a variety of ways e.g. report writing and demonstrations.
Usability engineering and evaluation: interaction design and evaluation methodologies; architectures; input/output modes and devices; construction skills; interaction styles; metaphors and conceptual models; standards, guidelines, principles, and theories; accessibility.
User models: cognition; human psychology and actions; ergonomics; human-information processing.
Human-computer applications: including virtual and connected environments (inc. mobile); games; visualisation; multimedia; affective computing; systems for users with special needs.
Coursework – 100%
- BSc (Hons) Computing and Information Systems Top-up degree
The BSc (Hons) Computing and Information Systems top-up degree, awarded by the University of Greenwich, is structured to provide a viable final year, top-up option to graduates of the Higher National Diploma (HND) in Computing programme offered at SBCS.
The next available intake is the January 2019 semester. The registration deadline is January 19th, 2019
At SBCS we focus on -
- Producing graduates who are capable of thinking critically, creatively and ethically.
- Graduates who are team players with the ability to communicate persuasively.
- Read what some of our graduates have to say.
Highlights at a glance -
- Final Year (Top-up) which can be achieved in eighteen (18) months.
- 6 assignments, 1 exam. Students pursue 4 core modules and select 3 electives.
- Portfolio of work created during the programme contributes to the graduate's marketability and prospects for employment.
- Multiple modes and locations for delivery (Full/Part Time)
- Expert Lecturers
- Teleios Code Jam
- Talent and Innovation Competition of the America (TIC)
- Idea 2 Innovation
CSEC or CXC graduates, can follow our pathway to the BSc (Hons) Computing and Information Systems degree. Click below for details.