- to provide students with an in-depth knowledge of how users interact with products and how we can design better interactive systems;
- to enable students to gain an appreciation of established design principles and methodologies to solve interaction design problems;
- to provide a comprehension of how complex multimedia systems can be designed and implemented.
- This course is offered in 60 hours
By the end of this course students will be able to:
- demonstrate a critically level of comprehension of the nature of cognitive psychology and how it influences the ways in which users interact with computer systems;
- use established design principles and methodologies to solve interaction design problems;
- develop multimedia applications which incorporate the critical selection and use of advanced interaction design techniques;
- demonstrate the synthesis of theory and application;
- demonstrate a critical evaluation of current issues in Interaction Design.
Ethical, Legal, Social & Professional Issues:
The student will
- understand and apply the ethical and social implications of accessibility policies and legal standards;
- understand and apply professional standards and codes of conduct;
- gain an understanding of the external factors which may impact on the work of the Interaction Designer including accepting responsibility for work which affects the well-being of society, environmental, economic and commercial factors and globalization.
Personal and Professional Skills:
The student will:
- develop high level cognitive skills with respect to relating theoretical concepts to practical implementations;
- develop high level key transferable skills in, problem solving and decision making; communication skills; working with others and working to deadlines;
- present work in a variety of ways e.g. report writing and demonstrations.
Usability engineering and evaluation: interaction design and evaluation methodologies; architectures; input/output modes and devices; construction skills; interaction styles; metaphors and conceptual models; standards, guidelines, principles, and theories; accessibility.
User models: cognition; human psychology and actions; ergonomics; human-information processing.
Human-computer applications: including virtual and connected environments (inc. mobile); games; visualisation; multimedia; affective computing; systems for users with special needs.
Coursework – 100%
- BSc (Hons) Computing and Information Systems Top-up degree
The BSc (Hons) Computing and Information Systems top-up degree, awarded by the University of Greenwich, is structured to provide a viable final year, top-up option to graduates of the Higher National Diploma (HND) in Computing programme offered at SBCS.
At SBCS we focus on -
- Producing graduates who are capable of thinking critically, creatively and ethically.
- Graduates who are team players with the ability to communicate persuasively.
- Read what some of our graduates have to say.
Highlights at a glance -
- Final Year (Top-up) which can be achieved in eighteen (18) months.
- 6 assignments, 1 exam. Students pursue 4 core modules and select 3 electives.
- Portfolio of work created during the programme contributes to the graduate's marketability and prospects for employment.
- Multiple modes and locations for delivery (Full/Part Time)
- Expert Lecturers
- Teleios Code Jam
- Talent and Innovation Competition of the America (TIC)
- Idea 2 Innovation
CSEC or CXC graduates, can follow our pathway to the BSc (Hons) Computing and Information Systems degree. Click below for details.